Virtual Reality
Learn to design, develop, and deploy immersive VR experiences with Unity, Unreal Engine, and modern VR devices.
This program provides participants with foundational and practical knowledge of Virtual Reality technology, enabling them to create 3D environments, interactions, and simulations for industries like education, healthcare, training, and gaming.
₹4,000 + 18% GST

Week 1: Introduction to VR & XR Technologies
What is VR, AR, MR
- Key components of VR systems (HMDs, Controllers, Sensors)
- VR in Industry 4.0: Manufacturing, Education, Healthcare
- Human perception and immersion (FoV, FPS, Latency)
👉 Hands-on: Explore Google Cardboard, WebVR or 360° videos on mobile
- Key components of VR systems (HMDs, Controllers, Sensors)
- VR in Industry 4.0: Manufacturing, Education, Healthcare
- Human perception and immersion (FoV, FPS, Latency)
👉 Hands-on: Explore Google Cardboard, WebVR or 360° videos on mobile
Week 2: 3D Content & Environment Creation
- Basics of 3D design: Geometry, texture, lighting
- Introduction to Unity 3D / Unreal Engine
- Setting up VR development environment
- Importing assets and creating virtual scenes
👉 Hands-on: Design a simple VR room/scene in Unity
- Introduction to Unity 3D / Unreal Engine
- Setting up VR development environment
- Importing assets and creating virtual scenes
👉 Hands-on: Design a simple VR room/scene in Unity
Week 3: Interaction & Navigation in VR
- User interaction in VR (Gaze, Touch, Controllers)
- Adding movement, teleportation, collision
- Building interactive UI for VR
- Unity Input System & VR SDKs (Oculus, SteamVR)
👉 Hands-on: Build a walkthrough VR app with clickable elements
- Adding movement, teleportation, collision
- Building interactive UI for VR
- Unity Input System & VR SDKs (Oculus, SteamVR)
👉 Hands-on: Build a walkthrough VR app with clickable elements
Week 4: Advanced VR Development
- Optimizing performance and rendering in VR
- Integrating audio and haptic feedback
- Recording & sharing VR experiences
- Packaging VR apps for Android/PC devices
👉 Hands-on: Create a basic training simulation or product showcase
- Integrating audio and haptic feedback
- Recording & sharing VR experiences
- Packaging VR apps for Android/PC devices
👉 Hands-on: Create a basic training simulation or product showcase
Week 5: Capstone Project & Presentation
- Choose a VR domain: Education, Training, Tourism, Architecture
- Design, develop, and test a complete VR application
- User feedback and iteration
- Final presentation & evaluation
👉 Hands-on: Final project – “VR Training Module” or “VR Heritage Tour”
- Design, develop, and test a complete VR application
- User feedback and iteration
- Final presentation & evaluation
👉 Hands-on: Final project – “VR Training Module” or “VR Heritage Tour”
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Tools and Platforms
Unity 3D | Unreal Engine | Blender | Oculus Rift/Quest | HTC Vive | Google Cardboard | Sketchfab | Polycam
Assessment
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